NEW downloadable Windows version at the bottom 👇


D&D Map Sketcher is a tool for playing tabletop RPGs online where the DM can easily draw maps while playing.

The project is being developed by Daniel F. Marqués (@daniFMdev). Right now it only has the minimum features to be able to show its potential. You are invited to tell your friends and try it out. In its current state, it should be able to hold your session's dungeon exploration and combat. I recommend using Discord for voice, text chat and dice rolling (through bots).

I highly recommend you to go through the controls section before you start using the tool.





PanRight Mouse ButtonDrag to move the camera around. You can tweak the sensitivity in the settings menu
Move Up/DownMousewheelUse this to change the height where you place the tiles
Rotate CameraQ, ESometimes useful to orient yourself
ZoomCTRL + MousewheelTake a step back and admire your creation


PaintLeft Mouse Button while in "Brushes Mode"You can click and drag to "paint" tiles as you would do with a brush
InteractLeft Mouse Button while in "Selection Mode"You can click and drag Tokens to move them around
Switch ModeTabAlternatively, press button in the the top-left corner
Rotate tileClickClick a tile with the same selected to rotate it
Height AidSpaceThis toggles a plane that helps you find the current height of the camera compared with the map
PingPUseful for calling the attention of the rest of the players towards a specific point
Place New TokenClickClick any player portrait while in "Selection Mode"
UndoCTRL+ZYour good old friend

Player controls are limited to Interact, Pan, Rotate Camera, Zoom, Ping and Place New Token.


This tool is intended to be used in the following fashion:

  1. (optional) The DM can start building an initial map previous to the game session. Be aware that, currently, the tool does not support saving maps. The DM should take into account that the players can see the same as he/she does.
  2. The rest of the players join the room (although more than one DM is supported, it is not the usual setup). The DM can then start building what the players see or alternatively, start transforming the initial map into what the players actually see.
  3. The tokens of the color of the DM (red) should be used as NPCs, while the rest of the colors represents each of the players.
  4. The DM and players would move their tokens as the combat and exploration rules may dictate.
  5. Post screenshots of your game to  #mapsketcher. I'd love to see what you guys come up with.


  • You should make your map visible from at least one of the camera rotations. This way you and your players can have a better general overview of the whole map.
  • You can use "roofs" to hide rooms, kind of like a fog of war.


To Jose Martín, Adrián Martínez and Álvaro Gibaja for their help in the testing of this tool, and their suggestions that helped make it better.


Any images generated from the use of this tool are completely free of use under CC0 and you are permitted to do with them whatever you like. Although I'd appreciate it if you used #mapsketcher.

All the assets used in the production of this tool have been generated by me or taken/modified with a free of use license. The prefix "D&D" is a trademark registered by Wizards of the Coast.

D&D Map Sketcher is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Updated 8 hours ago
StatusIn development
PlatformsWindows, HTML5
Made withUnity, Blender
Tagsdnd, dungeon, editor, map, mapmaking, Multiplayer, online, Tilemap based tools, tool, ttrpg
Average sessionA few hours
InputsKeyboard, Mouse
AccessibilityColor-blind friendly
MultiplayerServer-based networked multiplayer


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Development log